Anki aims to bring a Pixar character to life with its plucky little robot

16:00 27.06.2016
“We went through 45 mechanical iterations of Cozmo,” explains Boris Sofman. “This was a huge, hugely complex problem of mechanical engineering, industrial design and character design. The goal to make a character that had the size, shape and capabilities, form factor and practicality of a character that wanted to do all that we could do.” The result is surprisingly small. Read More...
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