Sony will reject PlayStation VR games that aren’t at least 60 frames per second

23:06 17.03.2016
SAN FRANCISCO — If you make a PlayStation VR game that dips to around 55 frames per second, Sony is not going to accept it. The company took the stage at the Game Developers Conference today to detail how it is approaching virtual reality with its $400 headset, and it confirmed that is putting some tough […]...
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