Ubisoft, the developer behind popular games like Assassin’s Creed and Far Cry, announced that it’s using an AI “Ghostwriter” tool to write dialogue for some of its games with the aim of keeping NPCs (non-playable characters) individually interesting and realistic with less manual work. The company says tool isn’t replacing video game writers, but instead […]
Ubisoft’s new AI tool automatically generates dialogue for non-playable game characters by Aisha Malik originally published on TechCrunch...